Friday, September 19, 2008

game 4 - World in Conflict

World in Conflict





There’s good news for RTS fans, finally an addition to the genre that is not WWII related; so is it World War III? World in Conflict, by Sierra Entertainment and Massive Games, introduces players to an alternate reality where the Cold War has led to massive global conflict; WWIII.

Developer, Massive Games, has had extensive and successful experience at developing non WWII RTS titles, as the Ground Control series will confirm. This is their most ambitious, and first non-sci-fi, title however as the scale is simply immense.
World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front - a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs.

With World in Conflict, our focus has been to create the maximum number of tactical choices, climactic battles and other game-shifting events that occur during each scenario or multiplayer match, said Martin Walfisz, Founder and CEO of Massive Entertainment. We've done this through a focus on the one thing people love most about strategy gaming – the combat.



This is gonna hurt in the morning

Features in World in Conflict include:
- Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond
- Bleeding-Edge Graphics – The latest version of Massive's proprietary Masstech engine allows for a full 360° range of camera control and features advanced lighting and physics effects
- Complete Destructibility – As the battle rages, the world environment pays the price - every object in the game will crumble under the force of war, including cars, buildings and forests
- Deep Multiplayer Modes: Using Massive's proprietary Massgate multiplayer server system, World in Conflict will support up to 16 players for head-to-head, team-based battles
- Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons
- Player Roles – Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness
Originally slated for a Spring 2007 release, World in Conflict is now expected on September 18.

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