Friday, September 19, 2008

game 9 - Full Spectrum Warrior

Full Spectrum Warrior





Many classic action FPS games have carried the title of military shooter and some have come very close to being one, Full Spectrum Warrior claims it is the definition of such a game. The game has an impressive background and has all the elements required for the creation of a blockbuster.

Originally a game commissioned by the U.S. Army to train light Infantry troops in urban combat situations, what we now call Full Spectrum Warrior (FSW), is a squad-based, tactical action game that focuses on critical decision making by the Squad Leader (the player). The game is based on a light Infantry training simulator designed by Pandemic Studios for the U.S. Army as a tool to reinforce Army doctrine and team effort among troops, simulating today's urban combat, peace-enforcement, and peacekeeping missions. THQ is publishing a commercial/retail version of the game which will build upon the Army deliverable with new features and gameplay. Full Spectrum Warrior promises a level of realism and accuracy that has never been seen in a military-based game before.

Story

FSW differs from its military counterpart by the development of a story which rather than just being a training scenario, attempts to involve the player offering purpose and interconnecting missions. For the needs of the commercial version of the game a new country was created, the tiny desert nation of Tazikhstan, nestled between modern day Afghanistan, Pakistan, and China, occupying an arid landscape of desert plains and rugged mountains, is your arena.

Players act as the Squad Leader, providing direction to Alpha and Bravo fire teams. The successful Squad Leader effectively uses cover in the environment and moves his fire teams in a coordinated fashion so they can protect themselves from possible attacks that could come from any direction. Full Spectrum Warrior puts you in the dirt with your men, where danger lurks around every corner. You are faced with a variety of missions, all taking place from 6am to 6 pm, contained in approximately 6 chapters.

Pandemic Studios

Pandemic Studios was started five years ago by industry veterans Josh Resnick and Andrew Goldman, and are now working on four high-profile titles for leading publishers, three of which have not yet been announced. They're located in the Westwood area of Los Angeles. Previous Pandemic titles include Battlezone II, Dark Reign 2, and Star Wars: Clone Wars.

The FSW Xbox version will be released in early 2004 in the U.S. and will be closely followed by a PC version. Dates for other territories have not yet been announced and GameCube or PS2 versions are not expected.

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